Level designers understand what makes good gameplay.
Level designers understand what makes good gameplay. They design the game – but only a portion of it, normally referred to as a ‘level’. They take the specification defined by the gameplay designer, and get into the detail - the actions, events, objects and environment. They also design the characters and the ways they behave.
The level designer first sketches ideas on paper or using 2D drawing software. They imagine the playing experience, putting themselves in the position of the player, mapping out all the possibilities. They need to think about the logic and flow of events and actions, the conditions that need to be met for certain things to happen and the challenges the player will encounter.